package sprites.buildsprite;

import sprites.interfaces.IPhysics;

public class PhysicsSprite extends CollisionSprite implements IPhysics
{

    @Override
    public double getVelocity ()
    {
        return 0;
    }

    @Override
    public double setVelocity ()
    {
        return 0;
    }

    @Override
    public double getRotation ()
    {
        return 0;
    }

    @Override
    public double setRotation ()
    {
        return 0;
    }

    @Override
    public double getMass ()
    {
        return 0;
    }

    @Override
    public double setMass ()
    {
        return 0;
    }

}
